![]() ![]() ![]() I think the most significant challenges were on the publishing side. There were some technical challenges as the hardware is starting to be a few years old, while iOS devices refresh every year, but nothing we could not manage in the long run. What challenges did you face porting or publishing the game on Nintendo Switch? Early on, as we started porting the game, we booked appointments with Nintendo to show the game, and their reactions were very encouraging. Before Covid-19 hit, we were going to gaming events. This was an excellent platform for us, and that's why we looked at Nintendo Switch as the first platform to port Oceanhorn 2 onto after Apple Arcade. ![]() We were part of the "Nindies" back when they were released on one per-week schedule (good times!). At the time, we couldn't work on that port, but fast forward two years and in 2017 we released Oceanhorn: Monster of Uncharted Seas as one of the first indie-games for Nintendo Switch. How did the partnership and platform agreement come about with Nintendo? Walk us through the steps.īack when we released the first Oceanhorn on iOS, Nintendo contacted us to release the title on Wii U. So far, Oceanhorn 2 has been released on iOS/iPadOs, Mac, AppleTV and Switch, so technically the game has four ports already! The title was planned as a multi-platform release from the beginning and there are surprises in store for other platforms. Were any other platforms considered alongside Switch? Heikki RepoĪs we released the Nintendo Switch version of Monster of Uncharted Seas back in 2017 and it became the second best-selling platform for the title, we prioritised the Switch port of Oceanhorn 2. Without any warning, Remedy's Control, No More Heroes and the Hyrule Warriors: Age of Calamity demo released. When we started the development of Oceanhorn 2: Knights of the Lost Realm, we were prepared to port the title on various platforms. Heikki Repo: Oceanhorn: Monster of Uncharted Seas was initially released on iOS but it became a multi-platform title as the years went by. ![]() : Why did you initially decide to give Oceanhorn 2: Knights of the Lost Realm a Switch port? co-founder and creative director Heikki Repoabout the porting of the firstly Apple Arcade exclusive Oceanhorn 2: Knights of the Lost Realm to the Nintendo Switch. To kick things off, we spoke with Cornfox & Bros. With all that in mind, welcome to our new Switching It Up series, where on a semi-regular basis, we will be interview developers and publishers about the rigorous process of porting games from mobile, competitor consoles or otherwise, to the Switch ecosystem. One of these, in particular, refers to the porting of games to the Nintendo Switch, which has increasingly seen rapid rewards reaped for those that make the journey. The same applies to the world of video games, as many developers launch their product on one specific market, only to find better success on another much further down the line. A song can be distributed to little or no fanfare whatsoever, yet by appearing in the right piece of content at the right time, it can reignite an entire band's career. A film's premiere is vitally important to the project overall, but physical media sales and streaming rights can sometimes save it from the brink. One of the many great things about media is that it can sometimes take on a second life. ![]()
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